There's not a construct in sight, and yet all of the grandeur and presence is there on full display. are simply brilliant at creating a defining vision of a Green Lantern, as one should look no future than Hal playing a game of baseball in costume for proof. Speaking of special, Xermanico and Romulo Fajardo Jr. Sinestro has been the beneficiary of breakthroughs as well, but his arc is shifting in the opposite direction, and the upcoming collision is shaping up to be something special. Piercing through the charismatic armor of Hal seems to come naturally now, and the welcome relatability has in many ways reignited my affinity for the character. In just two issues, writer Jeremy Adams has been able to extensively peel back the layers of both Hal Jordan and Sinestro and break through their extensive outer shells, and that work hits new highs in Green Lantern #3. Fornés does find opportunity wherever it is available to depict elements like acceleration or unanticipated new elements, but so little of value is to be found in this particular confrontation that it cannot help but stand as a disappointment when compared to the 8 issues preceding it. While intended as a duel of words, it better resembles the (admittedly amusing) back-and-forth of slightly stoned philosophy students with nothing ultimately gained or revealed. Rather, the constant 8-panel grids are filled with a dialogue between the assassins about their roles and expectations. Both of the killers meet as equals beginning with swords and proceeding through a series of different tactics until their conflict reaches its conclusion, but little space is provided for artist Jorge Fornés to depict this. If the cover speaks to a norm-shattering battle, the interior pages do not meet this promise. The familiar structure of Danger Street, established across 8 installments, is broken in issue #9 for a showdown between Manhunter and Codename: Assassin that consumes every page. Still, the earnestness and artistry on display from Ed Brisson and John Timms to make this worthwhile for those who have been following the series thus far. As Ghost-Maker and the rest of the team form their last-ditch plan against Joker Incorporated, the resolution is snappy, but predictable, as is what happens to the team itself after that. Rating: 4.5 out of 5 BATMAN INCORPORATED #12īatman Incorporated's finale is a lot like the issues that preceded it – loud, action-packed, and superficial. Wherever this gothic murder mystery is heading, readers may rest assured knowing that they will experience a viscerally tense saga of vengeance and obsession only possible in the comics medium. Not only does it present the stunning linework and compositions Rafael Grampá is already renowned for, but it reveals new depths to their cartooning in how it shapes both character and theme throughout the issue in a tightly controlled work. Rating: 3 out of 5 BATMAN: GARGOYLE OF GOTHAM #1 īatman: Gargoyle of Gotham sets the stage for one of the most dynamic visions of its eponymous hero and Gotham City seen this century. It's not enough to derail the issue, but it takes what could be really good opening issue and just makes it reasonably good. Art wise, Di Meo is great, but sequentially there are things that just don't click to the point it feels like there are things. The issues lie in that the writing almost over-relies on references to the current Gotham War to the point of being distracting, thus taking away from focus of the story. Finally delving into the father/son relationship after back to back events that have put the pair at odds, this is very refreshing and it is honestly a solid hook. Bruce and Damian are trying to connect as father and son-and struggling-but there's also a mysterious conspiracy that requires them to work together. While some of the actual storytelling and art both leave something to be desired, Batman and Robin #1 shows a lot of promise.
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